AHMED KART · DREAM CIRCUIT

Egypt. Halifax. Ottawa.

Three playable settings, a rounder cobalt kart and tyre dust that follows the road. The familiar V2 driving rules carry the run from Egypt’s waterfront to Halifax’s harbour and Ottawa’s snowy canal.

Work in progress. Silent excerpts from one automated Endless Run in the Mac app, including both world transitions. The playable game is a Mac app; this page shows recorded footage. Halifax and Ottawa follow the concept art rather than literal city maps.

A longer road through the dream.

Revised cobalt kart and tyre dust beside Egypt’s Nile waterfront
Egypt
Warm stone, planted terraces and a clearer kart silhouette.
Native Halifax gameplay with a lighthouse, fishing wharves and red clapboard houses
Halifax
Lighthouse islands, fishing boats, wooden lobster traps and rope buoys.
Native Ottawa gameplay with red maples, a clock tower and snow along the canal
Ottawa
A copper-roofed clock tower, warm windows, red maples and canal bridges.

The concept image still sets the target. Foliage, character sculpting and fine material detail remain simpler here. Dream Circuit’s separate fantasy scenery is still to come. Open the sound workshop · audio proposals are awaiting selection.

Inspect the pickup assets

Native inspection views from the earlier pickup pass. Those models remain in this build.

Embossed SAD coin rendered in Unity
SAD coin · raised letters and a thick gold rim
Pizza slice rendered in Unity
Pizza · baked crust, cheese and toppings
Mushroom hazard rendered in Unity
Mushroom · broad cap and fitted cream spots
Blue mixtape rendered in Unity
Mixtape · cobalt shell and cream label
Heart-loss check

All seven track hazards were checked in the native Mac app: shorts, mushroom, dumbbell, straight jacket, golf ball, rolling tire and snowblower. Each unprotected hit took three hearts down to two.

Boost, a charged pizza shield, jumps and the brief recovery window still protect you. Pickups and ramps remain beneficial.