AHMED KART · DREAM CIRCUIT

Before / after.

The latest HUD and reward-message redesign in the actual Mac game. Compare V3.1.2 with V3.1.3 across Egypt, Halifax and Ottawa. Tap any screenshot to open the original 1600 × 900 image.

Before · V3.1.2After · V3.1.3Native Unity screenshots

Egypt · opening

Larger score and hearts, grouped route information, and a caffeine instrument with four actual boost charges.

BEFORE V3.1.2
Before: Egypt opening with the V3.1.2 racing HUDOpen full-size before
AFTER V3.1.3
After: Egypt opening with the redesigned V3.1.3 racing HUDOpen full-size after

Egypt · rewards in motion

Illustrated reward tickets give points a stronger identity. The blue, cream, gold and cyan treatment ties them to the rest of the HUD.

BEFORE V3.1.2
Before: Egypt chase view with V3.1.2 point messagesOpen full-size before
AFTER V3.1.3
After: Egypt chase view with illustrated V3.1.3 point ticketsOpen full-size after

Halifax · harbour run

The same instruments carry into Halifax, keeping the kart, road and approaching pickups open.

BEFORE V3.1.2
Before: Halifax harbour gameplay in V3.1.2Open full-size before
AFTER V3.1.3
After: Halifax harbour gameplay with the V3.1.3 HUDOpen full-size after

Ottawa · stacked powerups

Pizza shield, magnet timer, caffeine boost and point messages share a consistent hierarchy without covering the central driving view.

BEFORE V3.1.2
Before: Ottawa gameplay with simultaneous V3.1.2 powerup labelsOpen full-size before
AFTER V3.1.3
After: Ottawa gameplay with compact V3.1.3 powerup instruments and point ticketsOpen full-size after