{
  "sad_coin_pickup": "A single small metal coin clinking on a wooden table. Close dry recording.",
  "espresso_pickup": "A small porcelain cup clinks against its saucer, followed by a short soft puff of steam. Close dry recording.",
  "pizza_pickup": "One short rounded rubber pop with a tiny crisp paper crackle. Playful cartoon sound effect.",
  "heart_pickup": "Two warm bell notes ascending, softly struck, fading quickly. A short game reward sound.",
  "mixtape_pickup": "A cassette player button clicks and the tape briefly rewinds with a rising zip. Close dry sound.",
  "boost_ignite": "A small turbine starts with a short rising motor whine and a smooth rush of air. Close dry sound effect.",
  "boost_loop": "A small turbine running steadily at constant speed. Smooth low motor hum and soft flowing air. Continuous sound, no accelerating.",
  "boost_end": "A small turbine motor winds down with a short falling whine and soft air release. Close dry recording.",
  "lane_change": "One very quick soft rubber tyre swish on smooth asphalt. Close dry recording.",
  "near_miss": "One quick soft whoosh of air as an object passes close by.",
  "jump_launch": "One short rubber spring boing bending upward in pitch, followed by a soft whoosh. Cartoon sound effect.",
  "jump_land": "One cushioned rubber wheel landing with a short thump and a tiny metal suspension rattle. Close dry recording.",
  "shield_ready": "A round glassy rising shimmer, expanding smoothly and resolving into a warm bell note. Short magical shield sound effect.",
  "shield_hit": "One short hollow rubber bonk with a brief glassy ring. Playful bouncing sound effect.",
  "shield_break": "A delicate glass chime breaks into a few tiny tinkling fragments and fades quickly. Light magical sound effect.",
  "crash": "One small wooden box hit sharply, a low thud and a brief loose metal rattle. Close dry recording.",
  "life_lost": "Two short soft wooden notes descending in pitch. A gentle concerned game alert.",
  "obstacle_smash": "A small wooden crate breaks once with a dry crack and a brief scatter of fragments. Close recording.",
  "countdown": "One short clear wooden marimba note. Dry recording with a fast decay.",
  "race_start": "Three short bright brass notes rising quickly. A brief cheerful racing start signal.",
  "score_milestone": "Three bright short bell notes rising quickly. A compact cheerful reward sound.",
  "world_transition": "A soft rising wind whoosh followed by a brief warm shimmering chime. Short magical transition effect.",
  "game_over": "A short soft muted brass note bending downward. A gentle cartoon disappointment sound.",
  "high_score": "Four warm bright bell notes ascending to a happy resolution. A brief arcade achievement sound.",
  "ui_move": "One tiny dry wooden button click. Very short and soft.",
  "ui_confirm": "A small wooden click followed by a short bright plucked note. A tactile game button confirmation."
}
